I set up Lighting, Atmosphere, and polished level spaces to Final Art. I added environmental storytelling to enhance game narrative. I worked with all other disciplines to collaboratively iterate and ensure each space gives the player the best possible experience. I was also responsible for performance optimization.
Bioshock Infinite – Clash in the Clouds
Bioshock Infinite – Burial at Sea Episode 1
Personal Work – Abandoned Theater
Personal Work – Foliage Scene
Personal Work – Old Spanish Mission
Transformers: Fall of Cybertron – Level Art
World Building + Lighting + Asset Creation