Professional Work: Environments

--------------------------------------------------------------------------------------------------------------
Driving Level:
All the buildings displayed in these shots as well as most of the lighting is done by me. I worked with 3 other artists on this driving level doing everything from layout, props, and building structures, to lighting.

 
------------------------------------------------------------------------------------------------------------------
Supply Boat Cabin: Modeled in max, Unreal 3 engine renders and in game screen shot
Click Here for a quicktime movie showing the raindrip shader I set up for this model.
(Appologies for the poor framerate, an unavoidable side effect of video capturing realtime)
 
 
-------------------------------------------------------------------------------------------------------------
Mini Interior: I created the low-rez model, texture, and shader for this car interior. Another artist created the high rez this is based on.

 

--------------------------------------------------------------------------------------------------------------
Beat up Car Interior: I created the low, and high rez in max, as well as textures and setting up the shader.
 

--------------------------------------------------------------------------------------------------------------
I modeled and textured a large number of the props and foliage for this level. See This shot showing my pieces highlighted in blue.

 
--------------------------------------------------------------------------------------------------------------
Lighting:
I set up the lighting for these shots as well as performed polish work to finish off these environments after another artist had built them.
 

--------------------------------------------------------------------------------------------------------------
Palm Tree: Modeled in max, Render Unreal 3 and in game screen shot
  

--------------------------------------------------------------------------------------------------------------
Abstract Statue: Modeled in max, Unreal 3 render and in game shot
 
--------------------------------------------------------------------------------------------------------------
Random chair prop used in various places in the game that I modeled and textured

--------------------------------------------------------------------------------------------------------------
Pre - 2007: School Work
--------------------------------------------------------------------------------------------------------------
_ _
_
_ _
Click on Thumbnail for More Detail
|