Bioshock Infinite
On Bioshock Infinite and its 3 DLC packs I designed and built level blockouts to final spaces with composition, tactical space, player reveals and flow in mind.I set up Lighting, Atmosphere, and polished level spaces to Final Art. I added environmental storytelling to enhance game narrative. I worked with all other disciplines to collaboratively iterate and ensure each space gives the player the best possible experience. I was also responsible for performance optimization.
Bioshock Infinite – Clash in the Clouds
Bioshock Infinite – Burial at Sea Episode 1
_
Personal Work – Abandoned Theater
UDK – 3ds Max – Zbrush – Photoshop – All assets authored by me
Personal Work – Foliage Scene
UDK – 3ds Max – Zbrush – Photoshop – All assets authored by me
Personal Work – Old Spanish Mission
UDK – 3ds Max – Zbrush – Photoshop – All assets authored by me
Transformers: Fall of Cybertron – Level Art
World Building + Lighting + Asset Creation