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Professional Work: Environments


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Driving Level:
All the buildings displayed in these shots as well as most of the lighting is done by me. I worked with 3 other artists on this driving level doing everything from layout, props, and building structures, to lighting.


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Supply Boat Cabin: Modeled in max, Unreal 3 engine renders and in game screen shot

Click Here for a quicktime movie showing the raindrip shader I set up for this model.
(Appologies for the poor framerate, an unavoidable side effect of video capturing realtime)

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Mini Interior: I created the low-rez model, texture, and shader for this car interior. Another artist created the high rez this is based on.

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Beat up Car Interior: I created the low, and high rez in max, as well as textures and setting up the shader.

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I modeled and textured a large number of the props and foliage for this level. See This shot showing my pieces highlighted in blue.

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Lighting:
I set up the lighting for these shots as well as performed polish work to finish off these environments after another artist had built them.

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Palm Tree: Modeled in max, Render Unreal 3 and in game screen shot

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Abstract Statue: Modeled in max, Unreal 3 render and in game shot

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Random chair prop used in various places in the game that I modeled and textured

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Pre - 2007: School Work
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Update Aug 11, 2008 Copyright © 2008 Charles Bradbury